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How do i stop greebling riders from EVER spawning?
I hate them SO MUCH.
Just Updated
Certain aspect vials show the wrong symbols.
How do you summon the pit of decay construct correctly?
I'm trying to summon it in a way that i can just do the bossfight.
I already tried summoning it, but it's kinda just sitting there.
Also the spinny floor thing isn't there.
It says it is renewable but doesnt tell you how to renew it.
How does one refill the Amulet Slot when its out of charges?
I think that in Betweenlands caves should have little events that could happen to you, just to make the gameplay seem a lot more unsettling, 13 or so in total, actually i think that Betweenlands caving itself should receive an overhaul.
Event 1: the first event would be that if you stared at a certain block for too long, it would start warping, like the effect of the Betweenlands portal tree.
Event 2: The second event would happen when you were reading an explorers note, maybe as you read it, it would slowly vanish and rewrite itself.
Event 3: the third event involves moss, it would shiver and shake suddenly, if you stood underneath it an infestation would swarm onto you.
Event 4: event four and five would be tiny ones, it would involve random pots breaking or a torch suddenly vanishing and going out.
Event 6: the sixth event would place a reddish tint over your screen, highlighting all the nearby monsters then fading away, like your eyes were adjusting to the darkness.
Event 7: when caving near pitstone and lake caverns, the blind cave fish would form into a giant mass, then they would sink back.
Event 8: in the pitstone ruins, a random wight already in its ghostly form would screech out of one of the pots, dealing damage before vanishing.
Event 9: Tar beast dungeons would have a particularly dangerous event, as when you came in tar would suddenly rise from the ground, suffocating you unless you went out, however, there would be a reward, as all the tarred pots and urns would rise out.
Event 10: getting close now to the end, event ten would cause a cave root to writhe around, almost in pain and stop, when you come near it would lash out.
Event 11: when you cave for too long, you would start seeing eyes glowing in the darkness, and it would slowly creep in, like the darkness effect.
Event 12: event twelve makes a random boulder sprite explode as you killed it, into a vein of ores which you can mine.
Event 13: in lake caverns, life crystal stalagmites would suddenly grab you and hold you.
Thank you for reading this. if you've made it this far.
With the dungeons and all the other stuff and the aspects and herblore and bosses. It rivals twilight forest if it isn't better. Shame it's still in 1.12.2
Okay! I have been a long-time betweenlands enthusiast, so have it be known that every bit of bitterness that comes from me is only from my deep and sincere LOVE of this mod.
That being said, I have recently been exploring the latest update- (I will play again every few months to check for any updates, usually blind, until I find something that NEI can't guide me through)- and found Treated planks in NEI when looking at what kind of wood I wanted to use.
I thought the idea was nifty, and really was excited to build my base out of these, and kept playing, only to lead myself to frustration at the million gates you must pass for what seems to be a 100% visual change.
I begin with:
Steeping pot- The least bad of all of these. Needs you to kill infestations and use their pheremone sacs to infest bushes, and harvest them before the silk grubs make cocoons, Build a moth house, and harvest their silk that way, so as to secure yourself silk for the silk bundles that you can use to make fish oil.
Fishing rod- Okay, well... let's see. You need.. anadia remains. Damn. I guess I need valonite to get leaves that don't even show up on the bobber. Okay, a bit frustrating, but, I can keep going. (I then continued, dug down to the pits- retrieved enough valonite to make myself a great axe, and a harvesting sickle.)
Tiny sludge worms- At this point, what could be next? I build the fishing rod, and... right. You need bait. The only acceptable bait, of course, tiny sludge worms- worms only really easily found from the first level of the sludgeon, caught with a net, and shoved into a jar. At this point, it's getting a bit silly- it's fair to assume at this point that I'm using a few cheats because I've had to go basically get diamonds so that I can use a wooden building block-
The Minigame- Okay! I finally sit myself down, I've got a nice rod, I've got worms, I'm at a lake biome.. there's very few fish, and I have to be fast to catch the ones I see, or else I'm probable to lose them. I get one on the line, and!.... what the fuck is this? It's a minigame that does nothing but frustrate me and wastes half of the durability of my rod until I give up on figuring it out and pull up the wiki. The wiki gives it simple rules, but.. at the end of the day, it's left completely up to chance. slim chance, mind you. throughout my entire course of experimenting, I was only able to catch ONE fish before I gave up and replaced my rod and gave it unbreaking three. The fact that a fishing rod not only needs diamond tier equipment to make, but also requires you to CONSTANTLY shovel worms into it- even if you fail, mind you- has a DURABILITY BAR is absolutely nuts. PLEASE make it's durability bar much longer and allow it to be repaired via the animator. Still, I go, and I caught the fish... ONE. FISH.
All that effort, and I return to my ramshackle setup of a base, spawn in a trimming table because at this point I'm too frazzled to search my chests for the materials, plop it down- cut up the fish, and I get.. 6 anadia remains. That's enough for 1+1/2 buckets of fish oil, which gets me... 8 fucking blocks. Eight blocks with extremely minimal visual changes.
Please, dear fucking lord. Remove the fishing minigame, Remove durability from fishing rods, reduce the time it takes to craft fish oil, increase the yield, SOMETHING. Literally anything would be better than this much effort for a TINY VISUAL change on 8 wooden blocks.
My character is tired of all the other foods, there's no chiromaws for miles and i dont know what to do. i tried making soup but apparently i need "clean water" for it. i checked the creative menu, and its very much a real thing, i just don't know how to get it.
Is this mod compatible with shaders and what shaders are the best for this mod?
merry christmas, happy new year and hopefully a new update soon since there's like only 4 major biomes and not much to do except brew powerful potions and put rock snots in a moat around termite spawners to have chests full of pearls
do you know if any update will come soon?
I found a way to cheese the pit of decay
And this is how: I used a levitation ring to just float up to the contraption to avoid the enemies and provides an easy way to just hit the beams with an ancient battle axe (found in the crypt or Barrishee lair) instead of a bow, making the entire pit of decay 10 times easer!
Can someone tell me a good way to deal with the blood sky? It happened to me and hags started attacking me In the middle of making a house and I died multiple times. I need a better strategy. So please tell me your ideas!
Can someone tell me how to get infusion? I’m just stirring the infuser and I don’t know what to do.
Can someone tell me an easy way to find middle gem ores so I can complete my middle gem circle? I find it easier to explore the labritine vaults with a full circle.
I had an idea for a boss I kind of wanted in the game. What do you think?
It swaps its face around from different emotions (anger, sadness, happiness, shock) while doing attacks using its big arms. It moves around that area using its arms as well. It’s hitbox is the face that is glowing yellow and changes whenever it moves it’s faces around. I designed it to resemble temple guardians (in a way) because it’s going to be in a new structure that I found really cool. So tell me what you think of it! And please think about adding it into the game!
What is your favorite mob in the betweenlands?
Is this mod compatible with the twilight forest mod?
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