Anglers are carnivorous fish native to The Betweenlands. It spawns in most surface Betweenlands biomes in water (except Marsh and Sludge Plains biomes), and also spawns underwater in the Lake Cavern layer.
Description[]
They give off a small amount of blue light using the mod's shaders. They will swim around in big groups in the rivers and lakes, but if they spot the player they will rapidly swim towards them and attack. One bite only deals a small amount of damage, however they attack rapidly and in quite big groups. If the player manages to reach land they will continue to attack, leaping out of the water to get them. However, this grounds the fish, and they will flop around and then die unless they get back into the water before suffocating. To note, this leap can sometimes launch them 10 blocks to one's left or right, if they were moving out of the way (though sometimes they are instead inaccurate), leaving them completely grounded without much chance to come back to land.
Strategy[]
Especially in the early game, Anglers can be a dangerous threat to anyone in or even close to the water, and in large schools even more so. The best way to deal with them if unprepared is to get out of the water and move a good number of blocks inland, for they will leap out of the water to continue pursuit. By doing this, they often end up drowning themselves and you can take their drops. Once you have decent equipment they are, for the most part, not as much of a problem as they would be otherwise.
Although, Anglers always spawn near Lurkers and will immediately be attacked by said Lurkers. They will normally target the Lurker for being attacked, out of retaliation, though will prioritize the Player if they are nearby. Lurkers, if it's a one on one, will always win the battle, with at least a little health.
Drops[]
The drops from Anglers are derived from the angler loot table.
The following is a list of all of the items that can be dropped by Anglers, including their rolls, quantities, and weights.
Angler Drops | ||
---|---|---|
Dropped Item | Quantity | Weight |
0-1 Rolls, if killed by player: | ||
Angler Tooth | 0-2 (+0-1 per Looting level) |
1/1 (100%) |
2 Rolls, if killed by player, Spook event only: | ||
Nothing | N/A | 8/11 (72.73%) |
Blue Candy | 1 | 1/11 (9.09%) |
Red Candy | 1 | 1/11 (9.09%) |
Yellow Candy | 1 | 1/11 (9.09%) |
1 Roll, if killed by player, Winter event only: | ||
Nothing | N/A | 4/5 (80%) |
Mince Pie | 1 | 1/5 (20%) |
Visit the Loot Tables page for more information on loot.
Sounds[]
Sound | Subtitles | Source | Description | ID |
---|---|---|---|---|
Angler bites | Hostile Creatures | Plays when the Angler deals damage to another entity | angler_attack | |
Fish hurts | Hostile Creatures | Plays when the Angler takes damage | fish_hurt | |
Fish dies | Hostile Creatures | Plays when the Angler dies | fish_death |
History[]
- Release 3.8.0:
- No longer drops Raw Angler Meat or Angler Meat Steak.
- Now only drops loot if killed by a player.
- Release 3.7.2: Added new hurt and death sounds.
- Release 3.7.1: Updated Spawn Egg colors.
- Beta 1.0.0: Introduced.
The Betweenlands Mobs | |
---|---|
Passive | Anadia âą Cave Fish âą Dragonfly âą Firefly âą Frog âą Gecko âą Greebling âą Greebling Coracle âą Mire Snail âą Olm âą Root Sprite âą Sporeling |
Neutral | Freshwater Urchin âą Greebling Rider âą Jellyfish âą Lurker âą Pyrad |
Aggressive | Angler âą Blood Snail âą Bubbler Crab âą Cave Jellyfish âą Chiromaw âą Crypt Crawler âą Dark Druid âą Emberling Shaman âą Infestation âą Lamprey âą Leech âą Living Root âą Peat Mummy âą Rock Snot âą Shallowbreath âą Shambler âą Silt Crab âą Sludge (Smol) âą Sludge Worm (Large âą Small âą Tiny) âą Sprites (Ash âą Boulder) âą Stalker âą Swamp Hag âą Tar Beast âą Termite âą Wight |
Tamable & Utility | Emberling âą Harlequin Toad âą Tarminion |
Chief | Barrishee âą Chiromaw Matriarch |
Boss | Dreadful Peat Mummy âą Primordial Malevolence âą Sludge Menace âą Spirit Tree |
Unimplemented | Temple Guardian |