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Anglers are carnivorous fish native to The Betweenlands. It spawns in most surface Betweenlands biomes in water (except Marsh and Sludge Plains biomes), and also spawns underwater in the Lake Cavern layer.

Description[]

They give off a small amount of blue light using the mod's shaders. They will swim around in big groups in the rivers and lakes, but if they spot the player they will rapidly swim towards them and attack. One bite only deals a small amount of damage, however they attack rapidly and in quite big groups. If the player manages to reach land they will continue to attack, leaping out of the water to get them. However, this grounds the fish, and they will flop around and then die unless they get back into the water before suffocating. To note, this leap can sometimes launch them 10 blocks to one's left or right, if they were moving out of the way (though sometimes they are instead inaccurate), leaving them completely grounded without much chance to come back to land.

Strategy[]

Especially in the early game, Anglers can be a dangerous threat to anyone in or even close to the water, and in large schools even more so. The best way to deal with them if unprepared is to get out of the water and move a good number of blocks inland, for they will leap out of the water to continue pursuit. By doing this, they often end up drowning themselves and you can take their drops. Once you have decent equipment they are, for the most part, not as much of a problem as they would be otherwise.

Although, Anglers always spawn near Lurkers and will immediately be attacked by said Lurkers. They will normally target the Lurker for being attacked, out of retaliation, though will prioritize the Player if they are nearby. Lurkers, if it's a one on one, will always win the battle, with at least a little health.

Drops[]

The drops from Anglers are derived from the angler loot table.

The following is a list of all of the items that can be dropped by Anglers, including their rolls, quantities, and weights.

Angler Drops
Dropped Item Quantity Weight
0-1 Rolls, if killed by player:
SmallAnglerTooth Angler Tooth 0-2
(+0-1 per Looting level)
1/1 (100%)
2 Rolls, if killed by player, Spook event only:
Nothing N/A 8/11 (72.73%)
SmallBlueCandy Blue Candy 1 1/11 (9.09%)
SmallRedCandy Red Candy 1 1/11 (9.09%)
SmallYellowCandy Yellow Candy 1 1/11 (9.09%)
1 Roll, if killed by player, Winter event only:
Nothing N/A 4/5 (80%)
SmallMincePie Mince Pie 1 1/5 (20%)

Visit the Loot Tables page for more information on loot.

Sounds[]

Sound Subtitles Source Description ID

Angler bites Hostile Creatures Plays when the Angler deals damage to another entity angler_attack


Fish hurts Hostile Creatures Plays when the Angler takes damage fish_hurt
Fish dies Hostile Creatures Plays when the Angler dies fish_death

History[]

  • Release 3.8.0:
    • No longer drops Raw Angler Meat or Angler Meat Steak.
    • Now only drops loot if killed by a player.
  • Release 3.7.2: Added new hurt and death sounds.
  • Release 3.7.1: Updated Spawn Egg colors.
  • Beta 1.0.0: Introduced.
The Betweenlands Mobs
Passive AnadiaCave Fish •  DragonflyFireflyFrogGeckoGreeblingGreebling CoracleMire SnailOlmRoot SpriteSporeling
Neutral Freshwater UrchinGreebling RiderJellyfishLurkerPyrad
Aggressive AnglerBlood SnailBubbler CrabCave JellyfishChiromawCrypt CrawlerDark DruidEmberling ShamanInfestationLampreyLeechLiving RootPeat MummyRock SnotShallowbreathShamblerSilt CrabSludge (Smol) • Sludge Worm (LargeSmallTiny) • Sprites (AshBoulder) • StalkerSwamp HagTar BeastTermiteWight
Tamable & Utility EmberlingHarlequin ToadTarminion
Chief BarrisheeChiromaw Matriarch
Boss Dreadful Peat MummyPrimordial MalevolenceSludge MenaceSpirit Tree
Unimplemented Temple Guardian
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