Not to be confused with Cragrock Spire.
"There was this massive tower that I found, and as foreboding as it looked, I figured it could be a place to settle down for a while to figure out what to do. Not a chance. The ghosts were in tremendous numbers."
Cragrock Towers are large, extremely tall dungeon-like structures that generate uncommonly in Coarse Islands biomes. These structures contain large amounts of loot, including some high-end items, but are very dangerous. Precaution and preparation before attempting to conquer them is absolutely necessary.
Cragrock Towers have a world location that identifies the area they take up, as well as a title that appears briefly to players who approach one.
The blocks of a Cragrock Tower are protected from destruction by a ward that persists until the tower is fully completed and has crumbled. Additionally, attempting to use blocks or other methods to scale the tower without completing each room first will teleport the player back to the base of the tower and inflict them with Blindness III () for 3 seconds.
Cragrock Towers consist of:
- Cragrock Bricks
- Cragrock Brick Slab
- Cragrock Brick Stairs
- Cragrock Brick Wall
- Smooth Cragrock
- Smooth Cragrock Slab
- Smooth Cragrock Stairs
- Smooth Cragrock Wall
- Chiseled Cragrock
- Cragrock Pillar
- Smooth Betweenstone Wall, on the second and third floors
- Glowing Smooth Cragrock, on most spawner floors, unlit
- Root, on the bottom rooms and the very top
- Wisp, on the bottom staircase
- Pot of Chance, on most floors
- Weedwood Chest, at the very top
- Monster Spawner, on most floors
Cragrock Towers contain multiple features and rooms.
A large staircase at the bottom of a Cragrock Tower leads to its entrance. The Wisps dotting the pillars along this staircase are not visible until the player approaches the tower, when they individually light up one by one up the staircase. This rule for the Wisps is not affected by the Auroras event.
The player will enter the Cragrock Tower on the second floor, with a first and third floor available to them. The first floor contains a Monster Spawner that spawns Termites. Destroying this spawner and all of the mobs that spawned from it will remove the blocks preventing further passage on the third floor, allowing access to the fourth.
From here on, a similar rule follows: The fourth floor blocks passage to the fifth until the Monster Spawner in its room is destroyed and all of the mobs that spawned from it are killed, the same with the next floor, and so on. The mobs that come from the spawners will get progressively more difficult the further up the tower the player gets.
Once passage beyond the seventh floor is cleared, the player will have access to the very top of the tower, which contains multiple spawners but also Weedwood Chests containing the best loot in the tower. Once the top spawners and mobs are destroyed, the tower will be officially "completed," and all players involved will receive 350 experience as a reward.
Once a Cragrock Tower has been completed and all players have left the top floor, the screen will start shaking and the tower will start crumbling. This produces falling blocks on the ceiling of every room, which can cause damage if they fall on a player. The shaking and block falling will get progressively more severe the further down the tower the player goes, and the original entrance of the tower will be temporarily blocked off. The crumbling will persist after reaching the bottom until after about a minute, when the entrance will open up again. It is at this point that the ward protecting the blocks of the tower disappears.
The Monster Spawner on the first floor of a Cragrock Tower always spawns Termites. The fourth one always spawns Chiromaws, the fifth one Swamp Hags, the sixth Pyrads, and the seventh Wights. The spawners at the very top spawn both Swamp Hags and Wights.
- Release 3.4.0: Now appears on Amate Maps with an icon, including a check mark upon completion.
- Release 3.3.1:
- Crumble now only triggers when the tower is completed and no players are left at the top.
- Now rewards 350 experience to players that complete the tower.
- Release 3.3.0: Increased generation rate.
- Beta 2.0.0:
- Now has a block protection ward.
- Each spawner room is now blocked off until the spawner and mobs of the room below it are destroyed.
- Now crumbles upon completion.
- Beta 1.0.6: Decreased the number of enemies in the tower.
- Beta 1.0.0: Introduced.
|The Betweenlands Environment|
|Dimensions||The Betweenlands • The Nether • The Overworld|
|Biomes||Coarse Islands • Deep Waters • Marsh • Patchy Islands • Sludge Plains • Swamplands|
|Natural||Cavern (Lake) • Cragrock Spire • Giant Bulb-Capped Mushroom • Giant Hollow Log • Giant Root • Hearthgrove Tree • Nibbletwig Tree • Rubber Tree • Sap Tree • Silt Beach • Spirit Tree • Underground Oasis • Weedwood Tree (Giant • Rotten)|
|Buildings||Cragrock Tower • Druid Circle • Idol Head Statue • Ruins (Underground) • Shrine • Tar Pool Dungeon • Wight Fortress|
|Events||Auroras • Blood Sky • Dense Fog • Heavy Rain • Rift • Snowfall • Spook • Thunderstorm • Winter|
|Mechanics||Aspects • Corrosion • Decay • Food Sickness • Middle Gem Circle • Radial Equipment Menu|
|Other||Advancements • Loot Tables • Music|