Not to be confused with Cragrock Spire.

Cragrock Tower
Generation Coarse Islands

MapIconCragrockTowerMap Icon


The base of the tower


The upper portion of the tower

"There was this massive tower that I found, and as foreboding as it looked, I figured it could be a place to settle down for a while to figure out what to do. Not a chance. The ghosts were in tremendous numbers."

-From Explorer's Entries: The Tower

Cragrock Towers are large, extremely tall dungeon-like structures that generate uncommonly in Coarse Islands biomes. These structures contain large amounts of loot, including some high-end items, but are very dangerous. Precaution and preparation before attempting to conquer them is absolutely necessary.

Cragrock Towers have a world location that identifies the area they take up, as well as a title that appears briefly to players who approach one.

The blocks of a Cragrock Tower are protected from destruction by a ward that persists until the tower is fully completed and has crumbled. Additionally, attempting to use blocks or other methods to scale the tower without completing each room first will teleport the player back to the base of the tower and inflict them with Blindness III (Blindness) for 3 seconds.

Composition Edit

Cragrock Towers consist of:

Navigation Edit

Cragrock Towers contain multiple features and rooms.


The staircase


The first floor, with the Termite spawner


The second floor


The third floor


The fourth floor, with the Chiromaw spawner


The sixth floor, with the Pyrad spawner


The top of the tower

A large staircase at the bottom of a Cragrock Tower leads to its entrance. The Wisps dotting the pillars along this staircase are not visible until the player approaches the tower, when they individually light up one by one up the staircase. This rule for the Wisps is not affected by the Auroras event.

The player will enter the Cragrock Tower on the second floor, with a first and third floor available to them. The first floor contains a Monster Spawner that spawns Termites. Destroying this spawner and all of the mobs that spawned from it will remove the blocks preventing further passage on the third floor, allowing access to the fourth.

From here on, a similar rule follows: The fourth floor blocks passage to the fifth until the Monster Spawner in its room is destroyed and all of the mobs that spawned from it are killed, the same with the next floor, and so on. The mobs that come from the spawners will get progressively more difficult the further up the tower the player gets.

Once passage beyond the seventh floor is cleared, the player will have access to the very top of the tower, which contains multiple spawners but also Weedwood Chests containing the best loot in the tower. Once the top spawners and mobs are destroyed, the tower will be officially "completed," and all players involved will receive 350 experience as a reward.

To signify completion, all of the Glowing Smooth Cragrock in the tower will light up, and the tower's icon on an Amate Map will be accompanied by a check mark.

Crumbling Edit

Once a Cragrock Tower has been completed and all players have left the top floor, the screen will start shaking and the tower will start crumbling. This produces falling blocks on the ceiling of every room, which can cause damage if they fall on a player. The shaking and block falling will get progressively more severe the further down the tower the player goes, and the original entrance of the tower will be temporarily blocked off. The crumbling will persist after reaching the bottom until after about a minute, when the entrance will open up again. It is at this point that the ward protecting the blocks of the tower disappears.

Mobs Edit

The Monster Spawner on the first floor of a Cragrock Tower always spawns Termites. The fourth one always spawns Chiromaws, the fifth one Swamp Hags, the sixth Pyrads, and the seventh Wights. The spawners at the very top spawn both Swamp Hags and Wights.

Strategy Edit

Loot Edit

Cragrock Tower Pots use dungeon_pot_loot as their loot table, and Chests use dungeon_chest_loot.

History Edit

  • Release 3.4.0: Now appears on Amate Maps with an icon, including a check mark upon completion.
  • Release 3.3.1:
    • Crumble now only triggers when the tower is completed and no players are left at the top.
    • Now rewards 350 experience to players that complete the tower.
  • Release 3.3.0: Increased generation rate.
  • Beta 2.0.0:
    • Now has a block protection ward.
    • Each spawner room is now blocked off until the spawner and mobs of the room below it are destroyed.
    • Now crumbles upon completion.
  • Beta 1.0.6: Decreased the number of enemies in the tower.
  • Beta 1.0.0: Introduced.
The Betweenlands Environment
Dimensions The BetweenlandsThe NetherThe Overworld
Biomes Coarse IslandsDeep WatersMarshPatchy IslandsSludge PlainsSwamplands
Natural Cavern (Lake) • Cragrock SpireGiant Bulb-Capped MushroomGiant Hollow LogGiant RootHearthgrove TreeNibbletwig TreeRubber TreeSap TreeSilt BeachSpirit TreeUnderground OasisWeedwood Tree (GiantRotten)
Buildings Cragrock TowerDruid CircleIdol Head StatueRuins (Underground) • ShrineTar Pool DungeonWight Fortress
Artificial Portal Tree
Events AurorasBlood SkyDense FogHeavy RainRiftSnowfallSpookThunderstormWinter
Mechanics AspectsCorrosionDecayFood SicknessMiddle Gem CircleRadial Equipment Menu
Other AdvancementsLoot TablesMusic