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PicDenseFog2

"Surrounding me, unending spirits, gazing ominously."

-From Lurking Shadows

Dense Fog is a weather event that can occur occasionally in The Betweenlands. It primarily consists of visual changes that decrease visibility.

Effects[]

PicDenseFogMarsh

Dense Fog in a Marsh biome, with a silhouette

PicDenseFogMarsh2

During the Dense Fog event, the thickness of the fog in the dimension will increase significantly, reducing how far the player can see in every direction. Fog during the event will also be much lighter and the slowly drifting, cloudy effect it creates on the horizon will be more noticeable. Many visuals in the sky of the dimension, such as stars and even the Rift, will fade completely out of visibility. The normal ambient sounds for the surface of the dimension will be replaced by an alternative, ghostly ambient track.

A small distance away from the player, distorted, staring silhouettes simply referred to as "Them" will occasionally appear. They will seem to float slowly towards the player, but disappear when they get too close. They are purely aesthetic.

In Marsh biomes, fog during the event will become even thicker and lighter than in other biomes, sometimes reducing visibility down to only a few blocks, and "They" will appear more frequently.

A certain Simulacrum effect will only activate while this event is active.

Prediction[]

EventForecastDenseFog

The Wind Chime forecast visual for the Dense Fog event

The Dense Fog event can be predicted up to 5 minutes before it starts by a Wind Chime, or up to 10 minutes before if it is attuned to the event.

When forecasting, a forecast visual will emanate from the Wind Chime, and a unique chime jingle sound will play:

Sound Subtitles Source Description ID
N/A Blocks Plays when a Wind Chime forecasts the Dense Fog event chimes_dense_fog

Manual Control[]

The Dense Fog event can be manually turned/toggled on and off using the following command:

/blevent <toggle|on|off> thebetweenlands:dense_fog

Sounds[]

Sound Subtitles Source Description ID
N/A Ambient/Environment Plays constantly on the surface of The Betweenlands during the Dense Fog event ambient_swamp
_dense_fog
N/A N/A Unused (ambient_dense_fog) N/A

Advancements[]

Advancement In-game Description Parent Actual Requirements ID
AdvancementIconWindChime
In the Air Tonight
Predict a weather event with windchimes All Over Again Be near a Wind Chime when it detects an upcoming Event and chimes craftsman
/feel_it_coming

History[]

  • Release 3.7.2:
    • Can now be predicted ahead of time by a Wind Chime.
    • Added Advancement.
  • Release 3.7.0: A certain Simulacrum effect now only activates during the Dense Fog event.
  • Release 3.6.0: Added ambient track.
  • Beta 1.0.0: Introduced.
The Betweenlands Environment
Dimensions The BetweenlandsThe NetherThe Overworld
Biomes Coarse Islands (Raised Isles) • Deep WatersMarsh (Marsh 0Marsh 1) • Patchy IslandsSludge Plains (Clearing) • Swamplands (Clearing)
Structures
Natural Cavern (Lake) • Chiromaw Matriarch NestCragrock SpireGiant Bulb-Capped MushroomGiant Hollow LogGiant RootHearthgrove TreeNibbletwig TreeRaised IslandRubber TreeSap TreeSilt BeachSpirit TreeUnderground OasisWeedwood Tree (GiantRotten)
Buildings Cragrock TowerDruid CircleIdol Head StatueRuins (MarshSludge PlainsUndergroundUnderwater) • ShrineSludgeon (Barrishee LairCryptCrypt TunnelsLabyrinthine VaultsPit of DecaySludgeon TowerWinding Walkways) • Tar Pool DungeonWight Fortress
Post-Gen Portal TreeTunnel Entrances
Events AurorasBlood SkyDense FogHeavy Rain (Thunderstorm) • RiftSpookWinter (Snowfall)
Mechanics AspectsCorrosionDecayFood SicknessMiddle Gem CircleRadial Equipment MenuStench
Other AdvancementsEffectsLoot TablesMusic
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