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Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.

2016-01-04 08.10

A Berserker Temple Guardian

Temple Guardians are hostile mobs that are currently unimplemented. They will be found in Ancient Temples, in three different variations.

Description[]

Temple Guardians are sentient temple statues wielding various weaponry and possessing red eyes. When not attacking, they will sit still in a specific pose, acting as a statue. When the player comes near they will come alive and proceed to attack. They have different types of attacks depending on their variation. In addition, they have a chance to have a Middle Gem Circle modifier applied to them, which can alter their abilities and the strategy one uses to defeat them.

Melee Guardian: The standard guardian, armed with a sword and shield. It will stride toward its opponent and attack it with basic melee, although the attack is rather strong.

Ranged Guardian: Armed with a ranged weapon. The guardian's movement and health are rather low, but they have great range and shooting speed with their weapon.

Berserker Guardian: Armed with two hammers. To attack, it storms in a straight line directly at the player with great speed, dealing a large amount of melee damage if it hits you. It will keep running this direction until it hits something or reaches the initial location of the player, when it has a short cooldown before attacking again.

Trivia[]

  • The "TempleGuardianMeleeLiving2" sound that Melee Guardians sometimes make, if you listen closely, sounds like the guardian is saying "kill it".
  • The original pots of chance seem to have been made for the temple.

Sounds[]

Sound Subtitles Source Description ID
N/A Hostile Creatures Plays when the Temple Guardian dies temple_guardian_death


N/A Hostile Creatures Plays when the Temple Guardian takes damage temple_guardian_hurt


N/A Hostile Creatures Plays when the Temple Guardian walks temple_guardian_step



N/A Hostile Creatures Plays randomly from the Melee Variant temple_guardian_melee_living



N/A Hostile Creatures Plays randomly from the Berserker Variant temple_guardian_berserker_living

History[]

  • Beta 2.0.0: Temporarily removed.
  • Beta 1.0.0: Introduced Melee and Berserker variations.
The Betweenlands Mobs
Passive AnadiaCave Fish •  DragonflyFireflyFrogGeckoGreeblingGreebling CoracleMire SnailOlmRoot SpriteSporeling
Neutral Freshwater UrchinGreebling RiderJellyfishLurkerPyrad
Aggressive AnglerBlood SnailBubbler CrabCave JellyfishChiromawCrypt CrawlerDark DruidEmberling ShamanInfestationLampreyLeechLiving RootPeat MummyRock SnotShallowbreathShamblerSilt CrabSludge (Smol) • Sludge Worm (LargeSmallTiny) • Sprites (AshBoulder) • StalkerSwamp HagTar BeastTermiteWight
Tamable & Utility EmberlingHarlequin ToadTarminion
Chief BarrisheeChiromaw Matriarch
Boss Dreadful Peat MummyPrimordial MalevolenceSludge MenaceSpirit Tree
Unimplemented Temple Guardian
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