Behavior[]
Freshwater Urchins will avoid the player and other hostile mobs, shooting a wave of spikes if they get too close. This leaves them defenseless for a few moments as they regenerate their spikes. While they have spikes, attacking them will hurt the offender. On land, they are incapable of shooting spikes or moving, but will not suffocate.
Catching[]
Freshwater Urchins can be caught with a Net. They will still shoot spikes when released.
Sounds[]
Sound | Subtitles | Source | Description | ID |
---|---|---|---|---|
Hostile | Plays when Urchin spikes hit anything. | spike | ||
Neutral | Plays when a Freshwater Urchin shoots spikes. | urchin_shoot |
History[]
- Release 3.8.0: Introduced.
The Betweenlands Mobs | |
---|---|
Passive | Anadia • Cave Fish • Dragonfly • Firefly • Frog • Gecko • Greebling • Greebling Coracle • Mire Snail • Olm • Root Sprite • Sporeling |
Neutral | Freshwater Urchin • Greebling Rider • Jellyfish • Lurker • Pyrad |
Aggressive | Angler • Blood Snail • Bubbler Crab • Cave Jellyfish • Chiromaw • Crypt Crawler • Dark Druid • Emberling Shaman • Infestation • Lamprey • Leech • Living Root • Peat Mummy • Rock Snot • Shallowbreath • Shambler • Silt Crab • Sludge (Smol) • Sludge Worm (Large • Small • Tiny) • Sprites (Ash • Boulder) • Stalker • Swamp Hag • Tar Beast • Termite • Wight |
Tamable & Utility | Emberling • Harlequin Toad • Tarminion |
Chief | Barrishee • Chiromaw Matriarch |
Boss | Dreadful Peat Mummy • Primordial Malevolence • Sludge Menace • Spirit Tree |
Unimplemented | Temple Guardian |