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PicHeavyRain2

Heavy Rain is a weather event that can occur semi-uncommonly in The Betweenlands. While visually and mechanically similar to Rain in The Overworld, it also consists of various exclusive gameplay changes.

This event cannot occur while the Winter seasonal event is also occurring.

Effects[]

PicHeavyRainTorches

Torches will extinguish during the event

PicHeavyRainTunnelEntrances

Tunnel Entrances containing various Sludge Worms generate during the event

During the Heavy Rain event, rain will pour down constantly from the sky of the dimension, creating rippling puddle-like particles upon contacting a block. The stars in the sky will fade completely out of visibility. As with vanilla Rain, Fire will be put out faster and entities that are on fire will be extinguished upon contact with the rain, alongside other interactions with blocks and mobs that vanilla Rain has. However, Heavy Rain has its own unique sounds compared to vanilla Rain.

There are several additional, significant gameplay changes during the Heavy Rain event:

  • Puddles will generate randomly over time on top of opaque blocks that are exposed to the rain. These can then spread to adjacent blocks, even if those blocks are not exposed to the rain. They will destroy most crops (White Pear Plants, Yellow Dotted Fungus, and Aspectrus Plants) that they generate over - crops that have cover above and to the sides of them will be protected. Puddles will disappear over time after the event ends.
  • Sulfur Torches that are exposed to the rain will extinguish over time, turning into Extinguished Sulfur Torches. Extinguished torches can be relit by right-clicking them with an Octine Ingot or by smelting them. Other light sources, such as Lanterns, can be used as alternatives to torches that will not be extinguished in the rain.
  • Purifiers and Infusers that are exposed to the rain will slowly fill up with rainwater over time.
  • Fireflies and Geckos will seek shelter from the rain under blocks. Geckos may also shelter from the rain by hiding inside of a Weedwood Bush.
  • Tunnel Entrances will generate randomly over time in the ground throughout the surface landscape. These entrances will start spawning Tiny Sludge Worms, Small Sludge Worms, and Large Sludge Worms when a player comes near, and will spawn many before disappearing. They will also disappear immediately after the event ends.
  • A certain Simulacrum effect will only activate while this event is active.

Sub-Event[]

The Thunderstorm sub-event can only occur while the Heavy Rain event is also occurring. This accompanies the Heavy Rain effects with occasional Lightning strikes that thrash the landscape.

Prediction[]

EventForecastHeavyRain

The Wind Chime forecast visual for the Heavy Rain event

The Heavy Rain event can be predicted up to 5 minutes before it starts by a Wind Chime, or up to 10 minutes before if it is attuned to the event.

When forecasting, a forecast visual will emanate from the Wind Chime, and a unique chime jingle sound will play:

Sound Subtitles Source Description ID
N/A Blocks Plays when a Wind Chime forecasts the Heavy Rain event chimes_heavy_rain

Manual Control[]

The Heavy Rain event can be manually turned/toggled on and off using the following command:

/blevent <toggle|on|off> thebetweenlands:heavy_rain

Sounds[]

Sound Subtitles Source Description ID
N/A Weather Plays constantly in The Betweenlands when Heavy Rain contacts a block while the player is a significant distance away/under cover rain_dripping
N/A Weather Plays constantly in The Betweenlands when Heavy Rain contacts a block while the player is a medium distance away/under cover rain_weak
Rain falls Weather Plays constantly in The Betweenlands when Heavy Rain contacts a block while the player is a short distance away/under cover rain_medium
N/A Weather Plays constantly in The Betweenlands when Heavy Rain contacts a block while the player is a very short to no distance away/under cover rain_strong
N/A Ambient/Environment Plays constantly in The Betweenlands when a player using a Volarkite or inside a Draeton is exposed to Heavy Rain rain_mount

Advancements[]

Advancement In-game Description Parent Actual Requirements ID
AdvancementIconWindChime
In the Air Tonight
Predict a weather event with windchimes All Over Again Be near a Wind Chime when it detects an upcoming Event and chimes craftsman
/feel_it_coming

History[]

  • Release 3.7.2:
    • Sulfur Torches will now become extinguished when exposed to Heavy Rain, but can be relit.
    • Can now be predicted ahead of time by a Wind Chime.
    • Added Advancement.
  • Release 3.7.0: A certain Simulacrum effect now only activates during the Heavy Rain event.
  • Release 3.6.0:
    • Added new rain particles and sounds.
    • Tunnel Entrances that spawn Tiny Sludge Worms, Small Sludge Worms, and Large Sludge Worms now generate during the Heavy Rain event.
  • Release 3.3.5: Purifiers and Infusers exposed to Heavy Rain now fill up with rainwater.
  • Release 3.3.0:
    • Fireflies and Geckos now seek shelter from Heavy Rain.
    • Added Thunderstorm sub-event.
  • Alpha 3.0.0: Now generates Puddles again.
  • Beta 2.0.0: Temporarily no longer generates Puddles.
  • Beta 1.0.0: Introduced.
The Betweenlands Environment
Dimensions The BetweenlandsThe NetherThe Overworld
Biomes Coarse Islands (Raised Isles) • Deep WatersMarsh (Marsh 0Marsh 1) • Patchy IslandsSludge Plains (Clearing) • Swamplands (Clearing)
Structures
Natural Cavern (Lake) • Chiromaw Matriarch NestCragrock SpireGiant Bulb-Capped MushroomGiant Hollow LogGiant RootHearthgrove TreeNibbletwig TreeRaised IslandRubber TreeSap TreeSilt BeachSpirit TreeUnderground OasisWeedwood Tree (GiantRotten)
Buildings Cragrock TowerDruid CircleIdol Head StatueRuins (MarshSludge PlainsUndergroundUnderwater) • ShrineSludgeon (Barrishee LairCryptCrypt TunnelsLabyrinthine VaultsPit of DecaySludgeon TowerWinding Walkways) • Tar Pool DungeonWight Fortress
Post-Gen Portal TreeTunnel Entrances
Events AurorasBlood SkyDense FogHeavy Rain (Thunderstorm) • RiftSpookWinter (Snowfall)
Mechanics AspectsCorrosionDecayFood SicknessMiddle Gem CircleRadial Equipment MenuStench
Other AdvancementsEffectsLoot TablesMusic
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