Pyrads are tree spirits that can spawn around Giant Weedwood Trees and from Monster Spawners in Cragrock Towers and the Wight Fortress.
Description[]
Pyrads appear as a sort of 'nature spirit' with glowing eyes and markings, runic plates, and a staff on its back.
When initially spawned around Giant Weedwood Trees, Pyrads are in a 'sleeping' state, resting on the ground, and do not attack. However, if the sky light in the dimension is low enough - specifically, when the Rift event is not active, or only during the night if it is active - all Pyrads will be awake and hostile to the player. When the sky light is bright enough, they will not wake immediately upon being hit if dealt minor blows, but will awake after taking significant damage. They also have a chance to wake up when breaking a block from the Giant Weedwood Tree they spawned from. Note that Pyrads spawned by Monster Spawners are immediately active, regardless of the Rift status.
Once awoken, Pyrads use a leaf tornado effect similar to that granted by the Ring of Ascent to lift themselves three or four blocks off the ground, and become aggressive. When attacking, they glow (using a green shader effect) and charge their attack for a few seconds before launching three inaccurate spreads of between one and five Pyrad Flame projectiles in the target's general direction. These fireballs are not affected by gravity, deal contact damage, and can set players, mobs and blocks on fire.
After a while, if there are no players or other targets nearby, the Pyrad will return to its sleeping state.
They have a custom death animation when killed, causing them to 'deactivate' and drop to the ground, sinking some into whatever ground they have come into contact with, before vanishing in a small burst of leaves.
Strategy[]
Pyrads can be dangerous due to their ability to shoot multiple fireballs at once, allowing them to shower a large area. Using a shield is highly recommended, as it can effectively mitigate all damage from their flames. If you don't have a shield, try hiding behind blocks whenever they shoot to avoid the projectiles, and put out any fires you come across to minimize taken damage. This can be difficult if there are multiple Pyrads nearby, as some can shoot while others are charging. Another method may be to bring a bucket of water to put out the fire should you be set alight.
Drops[]
The drops from Pyrads are derived from the pyrad loot table.
The following is a list of all of the items that can be dropped by Pyrads, including their rolls, quantities, and weights.
Pyrad Drops | ||
---|---|---|
Dropped Item | Quantity | Weight |
1 Roll: | ||
Sulfur | 1 (+1-3 per Looting level) |
1/1 (100%) |
1-3 Rolls: | ||
Tangled Root | 1 (+0-2 per Looting level) |
1/1 (100%) |
1 Roll, if killed by player while charging attack: | ||
Nothing | N/A | 3/4 (75%) |
Pyrad Flame | 1-6 | 1/4 (25%) |
2 Rolls, if killed by player, Spook event only: | ||
Nothing | N/A | 3/6 (50%) |
Blue Candy | 1 | 1/6 (16.67%) |
Red Candy | 1 | 1/6 (16.67%) |
Yellow Candy | 1 | 1/6 (16.67%) |
1 Roll, if killed by player, Winter event only: | ||
Nothing | N/A | 1/2 (50%) |
Mince Pie | 1 | 1/2 (50%) |
Visit the Loot Tables page for more information on loot.
Advancements[]
Advancement | In-game Description | Parent | Actual Requirements | ID |
---|---|---|---|---|
Environmentalist |
Get a Pyrad angry by hitting its tree | That's Some Big Wood | Awaken a nearby sleeping Pyrad by breaking a block that is part of a Giant Weedwood Tree | adventurer /environmentalist |
Sounds[]
Sound | Subtitles | Source | Description | ID |
---|---|---|---|---|
Pyrad dies | Hostile | Plays when a Pyrad dies. | pyrad_death | |
Pyrad hurts | Hostile | Plays when a Pyrad is damaged. | pyrad_hurt | |
Pyrad breathes | Hostile | Plays when a Pyrad is awake. | pyrad_living |
Trivia[]
- The name 'Pyrad' is a portmanteau of the words 'Pyro' (the fire quality) and 'Dryad' (the nature quality).
- The Pyrad's working name during development was the Floating Flamme.
History[]
- Release 3.3.0: Added Advancement.
- Beta 2.0.0:
- Now have a sleeping state in which they do not attack.
- Now glow when charging and can drop Pyrad Flames if killed while charging.
- Now launches fireballs in inaccurate but wide spreads.
- Now has its own death animation.
- Beta 1.0.4: Now spawn around newly generated Giant Weedwood Trees.
- Beta 1.0.0: Introduced.
The Betweenlands Mobs | |
---|---|
Passive | Anadia • Cave Fish • Dragonfly • Firefly • Frog • Gecko • Greebling • Greebling Coracle • Mire Snail • Olm • Root Sprite • Sporeling |
Neutral | Freshwater Urchin • Greebling Rider • Jellyfish • Lurker • Pyrad |
Aggressive | Angler • Blood Snail • Bubbler Crab • Cave Jellyfish • Chiromaw • Crypt Crawler • Dark Druid • Emberling Shaman • Infestation • Lamprey • Leech • Living Root • Peat Mummy • Rock Snot • Shallowbreath • Shambler • Silt Crab • Sludge (Smol) • Sludge Worm (Large • Small • Tiny) • Sprites (Ash • Boulder) • Stalker • Swamp Hag • Tar Beast • Termite • Wight |
Tamable & Utility | Emberling • Harlequin Toad • Tarminion |
Chief | Barrishee • Chiromaw Matriarch |
Boss | Dreadful Peat Mummy • Primordial Malevolence • Sludge Menace • Spirit Tree |
Unimplemented | Temple Guardian |