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Pyrads are tree spirits that can spawn around Giant Weedwood Trees and from Monster Spawners in Cragrock Towers and the Wight Fortress.

Description[]

Pyrads appear as a sort of 'nature spirit' with glowing eyes and markings, runic plates, and a staff on its back.

When initially spawned around Giant Weedwood Trees, Pyrads are in a 'sleeping' state, resting on the ground, and do not attack. However, if the sky light in the dimension is low enough - specifically, when the Rift event is not active, or only during the night if it is active - all Pyrads will be awake and hostile to the player. When the sky light is bright enough, they will not wake immediately upon being hit if dealt minor blows, but will awake after taking significant damage. They also have a chance to wake up when breaking a block from the Giant Weedwood Tree they spawned from. Note that Pyrads spawned by Monster Spawners are immediately active, regardless of the Rift status.

Once awoken, Pyrads use a leaf tornado effect similar to that granted by the Ring of Ascent to lift themselves three or four blocks off the ground, and become aggressive. When attacking, they glow (using a green shader effect) and charge their attack for a few seconds before launching three inaccurate spreads of between one and five Pyrad Flame projectiles in the target's general direction. These fireballs are not affected by gravity, deal contact damage, and can set players, mobs and blocks on fire.

After a while, if there are no players or other targets nearby, the Pyrad will return to its sleeping state.

They have a custom death animation when killed, causing them to 'deactivate' and drop to the ground, sinking some into whatever ground they have come into contact with, before vanishing in a small burst of leaves.

Strategy[]

Pyrads can be dangerous due to their ability to shoot multiple fireballs at once, allowing them to shower a large area. Using a shield is highly recommended, as it can effectively mitigate all damage from their flames. If you don't have a shield, try hiding behind blocks whenever they shoot to avoid the projectiles, and put out any fires you come across to minimize taken damage. This can be difficult if there are multiple Pyrads nearby, as some can shoot while others are charging. Another method may be to bring a bucket of water to put out the fire should you be set alight.

Drops[]

The drops from Pyrads are derived from the pyrad loot table.

The following is a list of all of the items that can be dropped by Pyrads, including their rolls, quantities, and weights.

Pyrad Drops
Dropped Item Quantity Weight
1 Roll:
SmallSulfur Sulfur 1
(+1-3 per Looting level)
1/1 (100%)
1-3 Rolls:
SmallTangledRoot Tangled Root 1
(+0-2 per Looting level)
1/1 (100%)
1 Roll, if killed by player while charging attack:
Nothing N/A 3/4 (75%)
SmallPyradFlame Pyrad Flame 1-6 1/4 (25%)
2 Rolls, if killed by player, Spook event only:
Nothing N/A 3/6 (50%)
SmallBlueCandy Blue Candy 1 1/6 (16.67%)
SmallRedCandy Red Candy 1 1/6 (16.67%)
SmallYellowCandy Yellow Candy 1 1/6 (16.67%)
1 Roll, if killed by player, Winter event only:
Nothing N/A 1/2 (50%)
SmallMincePie Mince Pie 1 1/2 (50%)

Visit the Loot Tables page for more information on loot.

Advancements[]

Advancement In-game Description Parent Actual Requirements ID
AdvancementIconWeedwoodSapling
Environmentalist
Get a Pyrad angry by hitting its tree That's Some Big Wood Awaken a nearby sleeping Pyrad by breaking a block that is part of a Giant Weedwood Tree adventurer
/environmentalist


Sounds[]

Sound Subtitles Source Description ID
File:PyradDeath.ogg
Pyrad dies Hostile Plays when a Pyrad dies. pyrad_death
File:PyradHurt1.ogg
File:PyradHurt2.ogg
File:PyradHurt3.ogg
Pyrad hurts Hostile Plays when a Pyrad is damaged. pyrad_hurt
File:PyradLiving1.ogg
File:PyradLiving2.ogg
File:PyradLiving3.ogg
Pyrad breathes Hostile Plays when a Pyrad is awake. pyrad_living


Trivia[]

  • The name 'Pyrad' is a portmanteau of the words 'Pyro' (the fire quality) and 'Dryad' (the nature quality).
  • The Pyrad's working name during development was the Floating Flamme.

History[]

  • Release 3.3.0: Added Advancement.
  • Beta 2.0.0:
    • Now have a sleeping state in which they do not attack.
    • Now glow when charging and can drop Pyrad Flames if killed while charging.
    • Now launches fireballs in inaccurate but wide spreads.
    • Now has its own death animation.
  • Beta 1.0.4: Now spawn around newly generated Giant Weedwood Trees.
  • Beta 1.0.0: Introduced.
The Betweenlands Mobs
Passive AnadiaCave Fish •  DragonflyFireflyFrogGeckoGreeblingGreebling CoracleMire SnailOlmRoot SpriteSporeling
Neutral Freshwater UrchinGreebling RiderJellyfishLurkerPyrad
Aggressive AnglerBlood SnailBubbler CrabCave JellyfishChiromawCrypt CrawlerDark DruidEmberling ShamanInfestationLampreyLeechLiving RootPeat MummyRock SnotShallowbreathShamblerSilt CrabSludge (Smol) • Sludge Worm (LargeSmallTiny) • Sprites (AshBoulder) • StalkerSwamp HagTar BeastTermiteWight
Tamable & Utility EmberlingHarlequin ToadTarminion
Chief BarrisheeChiromaw Matriarch
Boss Dreadful Peat MummyPrimordial MalevolenceSludge MenaceSpirit Tree
Unimplemented Temple Guardian
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