|Health||60 ( x 30)|
|Damage||Pyrad Flame: 5 ()|
Contact Easy: 4 ()
Contact Normal: 6 ()
Contact Hard: 9 ()
|Drops|| Sulfur (1)|
Tangled Root (1-3)
Pyrad Flame (1-6)
(if killed by player
Description[edit | edit source]
Pyrads appear as a sort of 'nature spirit' with glowing eyes and markings, runic plates, and a staff on its back.
When initially spawned, Pyrads are in a 'sleeping' state, resting on the ground, and do not attack. However, during 'nighttime' when the rift is closed, all Pyrads will be awake and hostile to the player. During 'daytime', they will not wake immediately upon being hit if dealt minor blows, but will awake after taking significant damage. They also have a chance to wake up when breaking a block from the Giant Weedwood Tree they spawned from. Once awoken, they use a leaf tornado effect similar to that granted by the Ring of Ascent to lift themselves three or four blocks off the ground, and become aggressive.
When attacking, they glow (using a green shader effect) and charge their attack for a few seconds before launching three inaccurate spreads of between one and five Pyrad Flame projectiles in the target's general direction. These fireballs are not affected by gravity, deal contact damage, and can set players, mobs and blocks on fire.
After a while, if there are no players or other targets nearby, the Pyrad will return to its sleeping state.
They have a custom death animation when killed, causing them to 'deactivate' and drop to the ground, sinking some into whatever ground they have come into contact with, before vanishing in a small burst of leaves.
Strategy[edit | edit source]
Pyrads can be dangerous due to their ability to shoot multiple fireballs at once, allowing them to shower a large area. Using a shield is highly recommended, as it can effectively mitigate all damage from their flames. If you don't have a shield, try hiding behind blocks whenever they shoot to avoid the projectiles, and put out any fires you come across to minimize taken damage. This can be difficult if there are multiple Pyrads nearby, as some can shoot while others are charging. Another method may be to bring a bucket of water to put out the fire should you be set alight.
|Advancement||In-game Description||Parent||Actual Requirements||ID|
|Get a Pyrad angry by hitting its tree||That's Some Big Wood||Awaken a nearby sleeping Pyrad by breaking a block that is part of a Giant Weedwood Tree||adventurer|
Trivia[edit | edit source]
- The name 'Pyrad' is a portmanteau of the words 'Pyro' (the fire quality) and 'Dryad' (the nature quality).
- The Pyrad's working name during development was the Floating Flamme.
Sounds[edit | edit source]
History[edit | edit source]
- Release 3.3.0: Added Advancement.
- Beta 2.0.0:
- Now have a sleeping state in which they do not attack.
- Now glow when charging and can drop Pyrad Flames if killed while charging.
- Now launches fireballs in inaccurate but wide spreads.
- Now has its own death animation.
- Beta 1.0.4: Now spawn around newly generated Giant Weedwood Trees.
- Beta 1.0.0: Introduced.
|The Betweenlands Mobs|
|Passive||Blind Cave Fish • Dragonfly • Firefly • Frog • Gecko • Greebling • Greebling Rider • Mire Snail • Root Sprite • Sporeling|
|Neutral||Lurker • Pyrad|
|Aggressive||Angler • Barrishee • Blood Snail • Chiromaw • Chiromaw Matriarch • Crypt Crawler • Dark Druid • Emberling Shaman • Lamprey • Leech • Living Root • Peat Mummy • Shallowbreath • Shambler • Silt Crab • Sludge (Smoll) • Sludge Worm (Large • Small • Tiny) • Sprites (Ash • Boulder) • Swamp Hag • Tar Beast • Termite • Wight|
|Tamable & Utility||Emberling • Harlequin Toad • Tarminion|
|Boss||Dreadful Peat Mummy • Primordial Malevolence • Sludge Menace|