Health 60 (Heart.png x 30)
Damage Pyrad Flame: 5 (Heart.pngHeart.pngHalf Heart.png)
Contact Easy: 4 (Heart.pngHeart.png)
Contact Normal: 6 (Heart.pngHeart.pngHeart.png)
Contact Hard: 9 (Heart.pngHeart.pngHeart.pngHeart.pngHalf Heart.png)
Drops SmallSulfur.png Sulfur (1)
SmallTangledRoot.png Tangled Root (1-3)
SmallPyradFlame.png Pyrad Flame (1-6)
(if killed by player
while charging)
Experience 0
ID pyrad

Pyrads are tree spirits that can spawn around Giant Weedwood Trees and from spawners in Cragrock Towers and the Wight Fortress.

Description[edit | edit source]

Pyrads appear as a sort of 'nature spirit' with glowing eyes and markings, runic plates, and a staff on its back.

When initially spawned, Pyrads are in a 'sleeping' state, resting on the ground, and do not attack. However, during 'nighttime' when the rift is closed, all Pyrads will be awake and hostile to the player. During 'daytime', they will not wake immediately upon being hit if dealt minor blows, but will awake after taking significant damage. They also have a chance to wake up when breaking a block from the Giant Weedwood Tree they spawned from. Once awoken, they use a leaf tornado effect similar to that granted by the Ring of Ascent to lift themselves three or four blocks off the ground, and become aggressive.

When attacking, they glow (using a green shader effect) and charge their attack for a few seconds before launching three inaccurate spreads of between one and five Pyrad Flame projectiles in the target's general direction. These fireballs are not affected by gravity, deal contact damage, and can set players, mobs and blocks on fire.

After a while, if there are no players or other targets nearby, the Pyrad will return to its sleeping state.

They have a custom death animation when killed, causing them to 'deactivate' and drop to the ground, sinking some into whatever ground they have come into contact with, before vanishing in a small burst of leaves.

Strategy[edit | edit source]

Pyrads can be dangerous due to their ability to shoot multiple fireballs at once, allowing them to shower a large area. Using a shield is highly recommended, as it can effectively mitigate all damage from their flames. If you don't have a shield, try hiding behind blocks whenever they shoot to avoid the projectiles, and put out any fires you come across to minimize taken damage. This can be difficult if there are multiple Pyrads nearby, as some can shoot while others are charging. Another method may be to bring a bucket of water to put out the fire should you be set alight.

Advancements[edit | edit source]

Advancement In-game Description Parent Actual Requirements ID
Get a Pyrad angry by hitting its tree That's Some Big Wood Awaken a nearby sleeping Pyrad by breaking a block that is part of a Giant Weedwood Tree adventurer

Trivia[edit | edit source]

  • The name 'Pyrad' is a portmanteau of the words 'Pyro' (the fire quality) and 'Dryad' (the nature quality).
  • The Pyrad's working name during development was the Floating Flamme.

Sounds[edit | edit source]








History[edit | edit source]

  • Release 3.3.0: Added Advancement.
  • Beta 2.0.0:
    • Now have a sleeping state in which they do not attack.
    • Now glow when charging and can drop Pyrad Flames if killed while charging.
    • Now launches fireballs in inaccurate but wide spreads.
    • Now has its own death animation.
  • Beta 1.0.4: Now spawn around newly generated Giant Weedwood Trees.
  • Beta 1.0.0: Introduced.
The Betweenlands Mobs
Passive Blind Cave FishDragonflyFireflyFrogGeckoGreeblingGreebling RiderMire SnailRoot SpriteSporeling
Neutral LurkerPyrad
Aggressive AnglerBarrisheeBlood SnailChiromawChiromaw MatriarchCrypt CrawlerDark DruidEmberling ShamanLampreyLeechLiving RootPeat MummyShallowbreathShamblerSilt CrabSludge (Smoll) • Sludge Worm (LargeSmallTiny) • Sprites (AshBoulder) • Swamp HagTar BeastTermiteWight
Tamable & Utility EmberlingHarlequin ToadTarminion
Mini-Boss Spirit Tree
Boss Dreadful Peat MummyPrimordial MalevolenceSludge Menace
Unimplemented Temple Guardian
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