Spirit Tree
PicSpiritTree.png
IconSpiritTreeSapling.png
Generation Swamplands Clearing

MapIconSpiritTree.png Map Icon

The Large Face of the tree

Spirit Trees are a unique type of tree that always generates in a Swamplands Clearing biome, a relatively rare sub-biome of Swamplands biomes. They feature a thick, willow-like drooping canopy, a strong trunk etched with carvings, and huge roots that jut out into the rest of the biome. The tree is also surrounded by rings of small Ruin-like structures that may or may not be topped with wisps.

The Spirit Tree has a world location that identifies the area it takes up, as well as a title that appear briefly to players who approach it. While in the location, the surrounding area will be covered in a light fog, and ambient sounds will fade away.

The Spirit Tree is unique because it is a sentient creature of its own, and it bombards players with a barrage of various attacks, making it essentially a boss. Most of the blocks of the tree and its surroundings are protected from destruction by a ward that persists until the Large Spirit Tree Face of the tree is defeated. The tree also has varying levels of difficulty and rewards depending on the number of wisps on the ruins surrounding it.

Composition[edit | edit source]

Spirit Trees consist of:

Spirit Tree Faces[edit | edit source]

Spirit Tree Face
PicSpiritTreeFace.png
IconSpiritTreeFace.png
Health Small: 20 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png)
Large: 600 (Heart.png x 300)
Damage At Default Wisp Strength:
Small Sap Spit: 3 (Heart.pngHalf Heart.png)
Large Sap Spit: 4 (Heart.pngHeart.png)
Root Spit Easy: 7 (Heart.pngHeart.pngHeart.pngHalf Heart.png)
Root Spit Normal: 12 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png)
Root Spit Hard: 18 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.pngHeart.png)
Root Wave: 10 (Heart.pngHeart.pngHeart.pngHeart.pngHeart.png)
Drops Small:
SmallSapSpit.png Sap Spit (0-1)
SmallSmallSpiritTreeFaceMask.png Small Spirit Tree Face Mask
(0-1)
Large:
SmallBarkAmulet.png Bark Amulet (1)
SmallLargeSpiritTreeFaceMask.png Large Spirit Tree Face Mask
(1) (If at 1.4 wisp strength
or higher)
SmallSpiritTreeSapling.png Spirit Tree Sapling (1-6)
(Amount depends
on wisp strength)
Experience Small: 4
Large (At Default Wisp Strength):
300
ID spirit_tree_face_small
spirit_tree_face_large

The Spirit Tree contains several faces that appear on its surface and are bound to it. These faces are from which the tree attempts to attack players. There are two face variants: Small and Large.

Small Spirit Tree Faces act as supporting sentries that spawn on both the main trunk and the surrounding roots of the Spirit Tree. They have a couple of variants with slightly differing appearances. They can disappear and reappear on any side of a connected Spirit Tree Log, often doing so in order to get to a position where they can target the player. Their eyes and mouth glow before shooting Sap Spit projectiles at players who wander nearby, even if they are too far away to hit. If killed, they will respawn after a while as long as the Large Spirit Tree Face remains alive.

The Large Spirit Tree Face is the nucleus of the tree and can be found on the main trunk. It will occasionally disappear and reappear at other sides of the trunk. It has a high amount of health and uses the same Sap Spit attack as the smaller faces. However, it also utilizes three additional attacks:

  • Root Spit: If the player gets too close to the face, it will eventually start to suck in air for a few seconds before spitting out several rounds of root spikes. These spikes have relatively short range but deal extreme damage, discouraging the player from remaining constantly in melee range of the face.
  • Root Wave: It will summon rolling waves of root spikes that travel quickly along the ground in a radius around the tree. About three waves of spikes will be summoned per attack, and the radius they follow attempts to track the player's position. The spikes can be jumped over with sufficient timing, or avoided completely.
  • Root Entanglement: A small bundle of roots will appear directly below the player. If they do not move out of the way in time, the roots will shoot out and entangle the player, immobilizing them for a short period. This discourages idling in one area for too long.

Both Small and Large Spirit Tree Faces take additional damage from being hit with an Axe, but neither is susceptible to Lava or drowning. If the block a Small Spirit Tree Face is on is somehow removed, or if it otherwise ends up in an invalid position, it will drop to the ground and attempt to teleport to a nearby Spirit Tree Log. Once the Large Spirit Tree Face has been defeated, the Spirit Tree will be officially "completed."

To signify completion, the Spirit Tree's icon on an Amate Map will be accompanied by a check mark.

Effects of Wisps[edit | edit source]

A Spirit Tree with maximum Wisps

The number of Wisps on the ruins surrounding the Spirit Tree have an effect on the difficulty of its attacks, as well as the amount and types of loot that will be obtained upon its defeat.

This system is determined by a "wisp strength" value that starts at 1.0 with the default wisp number generated with every Spirit Tree, and fluctuates based on wisps added or removed. The change is not immediate, but rather a gradual shift over the course of the fight, so it is not possible to fight the tree at a lower wisp value and then change it to a higher value at the last moment to exploit the rewards.

Removing naturally generated Wisps will gradually decrease the wisp strength value, down to a minimum of 0.5. A wisp strength value below 1.0 results in attacks being slower and dealing less damage, but also reduces the experience dropped by the Large Face to (300 * strength value). Note that naturally generated Wisps can only be removed if the Large Spirit Tree Face is above 50% of its maximum health, and Wisps placed by the player cannot be removed at all.

Adding additional Wisps onto previously existing ruins that do not already have wisps on them will gradually increase the wisp strength value, up to a maximum of 2.0. Additional wisps become protected after placement, and cannot be removed until the Spirit Tree is defeated. A wisp strength value above 1.0 results in attacks being faster and dealing more damage, but also increases the experience dropped by the Large Face to (300 * (1 + (strength value - 1) * 6)). Higher wisp strengths also means that more Spirit Tree Saplings will drop from the Large Face, with each 0.2 strength above 1.0 resulting in an additional sapling dropping, up to maximum saplings at a strength of 1.95. A wisp strength of 1.4 or higher results in the Large Spirit Tree Face Mask dropping as well.

The current wisp strength value is denoted visually by the glow colour of the Spirit Tree Faces.

Strategy[edit | edit source]

The Spirit Tree uses a large number of ranged attacks that might be considered overwhelming at first. Ranged combat is encouraged so you can more easily dodge projectiles and roots, especially when the Large Spirit Tree Face releases roots directly from its face. However, during the brief moments when you can engage in melee combat, it is highly effective to use an Axe to deal extra amounts of damage to the faces, especially an Octine Axe due to it being able to cause additional fire damage. Having a Shield of some kind is also very useful for blocking the constant projectiles that will come your way.

Even if you do not kill the Large Spirit Tree Face on your first try, you can return and try again, since it neither moves nor regenerates health (though Small Spirit Tree Faces will respawn when killed).

Aftermath[edit | edit source]

Upon defeating the Large Spirit Tree Face, all of the Small Spirit Tree Faces that were part of the tree will disappear. The tree and the area around it will then begin to decay. The surrounding Swamp Grass will slowly convert into Spreading Sludgy Dirt and the Spirit Tree Logs will slowly convert into Spreading Rotten Bark. This causes the Spirit Tree Leaves to decay and disappear, but in the process some of them will leave behind a Spirit Fruit. The decay will spread until it has consumed the entire Swamplands Clearing sub-biome, essentially turning it into a miniature Sludge Plains biome that is now capable of spawning Sludges and Smoll Sludges.

Growing[edit | edit source]

The small friendly tree grown from saplings

While natural Spirit Trees cannot be grown, smaller and friendlier versions of them can be grown from Spirit Tree Saplings. These smaller trees consist of purely the log and leaf blocks and are inhabited by a single, friendly Small Spirit Tree Face. This small face has almost the same statistics and behaviour as the hostile small face, but attacks nearby hostile mobs instead of the player, albeit at a lesser range. The face can connect to Spirit Tree Logs added to its tree by the player to extend its range, effectively making it a sentry. Spirit Trees grown from saplings do not appear with a map icon on an Amate Map. Friendly Small Spirit Tree Faces can be fed Compost in order to obtain Sap Spit.

Friendly Small Spirit Tree Faces can be applied with Amulets, giving them a Middle Gem Circle modifier that directly affects the face's own attacks and the player they are assigned to while they are alive. The number of amulets that they can equip at once can be extended with an Amulet Slot, and amulets can be taken off of them by shift right-clicking them.

Advancements[edit | edit source]

Advancement In-game Description Parent Actual Requirements ID
AdvancementIconSpiritTreeSapling.png
Illegal Logging
Defeat a Spirit Tree Chopping Boy Kill the Large Spirit Tree Face of a Spirit Tree fighter
/illegal_logging

Sounds[edit | edit source]

spirit_tree_face_large_death:

spirit_tree_face_large_emerge:

spirit_tree_face_large_living_1:

spirit_tree_face_large_living_2:

spirit_tree_face_large_living_3:

spirit_tree_face_large_living_4:

spirit_tree_face_small_emerge:

spirit_tree_face_spit:

spirit_tree_face_spit_root_spikes:

spirit_tree_face_suck:

spirit_tree_spike_trap_emerge:

spirit_tree_spikes:

History[edit | edit source]

  • Release 3.4.7: Small Spirit Tree Faces now no longer instantly despawn when collided with another entity or being in an invalid position; instead they drop to the ground and teleport to nearby Spirit Tree Logs if available.
  • Release 3.4.0: Introduced.
The Betweenlands Environment
Dimensions The BetweenlandsThe NetherThe Overworld
Biomes Coarse IslandsDeep WatersMarshPatchy IslandsSludge PlainsSwamplands
Structures
Natural Cavern (Lake) • Cragrock SpireGiant Bulb-Capped MushroomGiant Hollow LogGiant RootHearthgrove TreeNibbletwig TreeRubber TreeSap TreeSilt BeachSpirit TreeUnderground OasisWeedwood Tree (GiantRotten)
Buildings Cragrock TowerDruid CircleIdol Head StatueRuins (Underground) • ShrineSludgeonTar Pool DungeonWight Fortress
Artificial Portal Tree
Events AurorasBlood SkyDense FogHeavy RainRiftSnowfallSpookThunderstormWinter
Mechanics AspectsCorrosionDecayFood SicknessMiddle Gem CircleRadial Equipment Menu
Other AdvancementsLoot TablesMusic
The Betweenlands Mobs
Passive Blind Cave FishDragonflyFireflyFrogGeckoGreeblingGreebling RiderMire SnailRoot SpriteSporeling
Neutral LurkerPyrad
Aggressive AnglerBarrisheeBlood SnailChiromawChiromaw MatriarchCrypt CrawlerDark DruidEmberling ShamanLampreyLeechLiving RootPeat MummyShallowbreathShamblerSilt CrabSludge (Smoll) • Sludge Worm (LargeSmallTiny) • Sprites (AshBoulder) • Swamp HagTar BeastTermiteWight
Tamable & Utility EmberlingHarlequin ToadTarminion
Mini-Boss Spirit Tree
Boss Dreadful Peat MummyPrimordial MalevolenceSludge Menace
Unimplemented Temple Guardian
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