Note: The following content is NOT currently properly implemented in the mod. Information is highly susceptible to being false, incomplete, and/or otherwise inapplicable.
Temple Guardians are hostile mobs that are currently unimplemented. They will be found in Ancient Temples, in three different variations.
Description[]
Temple Guardians are sentient temple statues wielding various weaponry and possessing red eyes. When not attacking, they will sit still in a specific pose, acting as a statue. When the player comes near they will come alive and proceed to attack. They have different types of attacks depending on their variation. In addition, they have a chance to have a Middle Gem Circle modifier applied to them, which can alter their abilities and the strategy one uses to defeat them.
Melee Guardian: The standard guardian, armed with a sword and shield. It will stride toward its opponent and attack it with basic melee, although the attack is rather strong.
Ranged Guardian: Armed with a ranged weapon. The guardian's movement and health are rather low, but they have great range and shooting speed with their weapon.
Berserker Guardian: Armed with two hammers. To attack, it storms in a straight line directly at the player with great speed, dealing a large amount of melee damage if it hits you. It will keep running this direction until it hits something or reaches the initial location of the player, when it has a short cooldown before attacking again.
Trivia[]
- The "TempleGuardianMeleeLiving2" sound that Melee Guardians sometimes make, if you listen closely, sounds like the guardian is saying "kill it".
- The original pots of chance seem to have been made for the temple.
Sounds[]
Sound | Subtitles | Source | Description | ID |
---|---|---|---|---|
N/A | Hostile Creatures | Plays when the Temple Guardian dies | temple_guardian_death | |
N/A | Hostile Creatures | Plays when the Temple Guardian takes damage | temple_guardian_hurt | |
N/A | Hostile Creatures | Plays when the Temple Guardian walks | temple_guardian_step | |
N/A | Hostile Creatures | Plays randomly from the Melee Variant | temple_guardian_melee_living | |
N/A | Hostile Creatures | Plays randomly from the Berserker Variant | temple_guardian_berserker_living |
History[]
- Beta 2.0.0: Temporarily removed.
- Beta 1.0.0: Introduced Melee and Berserker variations.
The Betweenlands Mobs | |
---|---|
Passive | Anadia • Cave Fish • Dragonfly • Firefly • Frog • Gecko • Greebling • Greebling Coracle • Mire Snail • Olm • Root Sprite • Sporeling |
Neutral | Freshwater Urchin • Greebling Rider • Jellyfish • Lurker • Pyrad |
Aggressive | Angler • Blood Snail • Bubbler Crab • Cave Jellyfish • Chiromaw • Crypt Crawler • Dark Druid • Emberling Shaman • Infestation • Lamprey • Leech • Living Root • Peat Mummy • Rock Snot • Shallowbreath • Shambler • Silt Crab • Sludge (Smol) • Sludge Worm (Large • Small • Tiny) • Sprites (Ash • Boulder) • Stalker • Swamp Hag • Tar Beast • Termite • Wight |
Tamable & Utility | Emberling • Harlequin Toad • Tarminion |
Chief | Barrishee • Chiromaw Matriarch |
Boss | Dreadful Peat Mummy • Primordial Malevolence • Sludge Menace • Spirit Tree |
Unimplemented | Temple Guardian |