|Health||76 ( x 38)|
|Damage||Contact Easy: 4 ()|
Contact Normal: 6 ()
Contact Hard: 9 ()
Possession: 3 ()
|Drops|| Wight's Heart (0-1)|
(if killed by player)
"One by one, the people of the Betweenlands were transformed into Wights: beings of pure hatred, neither living nor dead."
Wights are undead hostile mobs that spawn uncommonly in most Betweenlands biomes. They also spawn from Monster Spawners in Shrine Dungeons, Cragrock Towers, and the Wight Fortress, and are occasionally summoned by the Primordial Malevolence.
Lore[edit | edit source]
Wights were once members of a peaceful civilization that resided in the Betweenlands. However, the dimension was transformed into a nightmare when the dark energies of the Nether surged through a portal that was opened by the druid Revil o' Elcanrab. Through this process, the people were transformed into Wights, spirit-like entities driven by an uncontrollable anger. Revil himself became the Prime Wight and has authority over most of the other Wights.
Description[edit | edit source]
Wights are white, ghostly figures. They wander around slowly with their heads hung low to the ground with a semi-transparent texture, and cause trippy distortion of the landscape around them. When they notice the player they will look up, mouths agape, and attack on sight with melee. At this point they are also much faster and their texture becomes completely opaque. The player can avoid being noticed by sneaking when around the Wight so it cannot 'hear' them, but cannot damage it in this state. It is worth noting that Wights remain in this state in Creative mode, and as such cannot be damaged normally there.
Wights have a unique ability. They will occasionally transform into a 'volatile' form once hit by the player, turning the Wight into a puff of white smoke with only their head and screaming violently. This form of theirs is capable of flying as well as passing through blocks, and will chase the player quickly. If it catches up to them, it will 'possess' them in a way, and their head will revolve around the player's vision. While this is happening, the player cannot place blocks or use items on the ground. It will then spawn volatile souls that fly around the possessed player, dealing damage to them as well as to other nearby entities (excluding hostile betweenlands mobs) over time until either the player or wight is dead (the wight's hitbox will block most of the players range, and can be attacked to damage the Wight). This form of attack deals magic damage, meaning it bypasses armour protection. If the player manages to escape the soul form for long enough before being latched onto, or after it having latched on for a considerable amount of time, it will transform back into the physical form for the time being. Souls can also possess hostile betweenlands mobs such as Swamp Hags and will not do damage to their hosts in this case. The Wight possessing a mob can be attacked separately from said mob.
Wights can be killed in one hit using a rare loot weapon, the Wight's Bane.
Strategy[edit | edit source]
Wights are relatively easy to handle if they are found individually as long as you have a decent Betweenlands sword. They do run fast and have much health, but when alone are less likely to be able to use their soul attack, and even so usually only for a short time; therefore they can be dealt pretty much like swamp hags. However, in places where they spawn in larger groups, usually around spawners, the soul attack becomes overall more likely to happen and to last longer, and that attack can kill swiftly due to its ability to bypass armour protection. In these cases, it is best to deal with them one at a time, or run away and try to ward off the souls. If you mean to avoid them when they are nearby, remember that they cannot see you when you are sneaking.
It is also possible to dodge the volatile soul projectiles. This is easier done in third person mode, though it is advised to continue attacking the wight while doing this if you try it. Actually, it is quite easy to throw the projectiles into an eliptical orbit around the player once the wight's projectile spawn cap is reached which will never hit as long as the player remains still. However, any of the projectiles hitting an entity will cause another projectile to be spawned, forcing the player to move.
Variations[edit | edit source]
There are two different variants of the Wight:
|Advancement||In-game Description||Parent||Actual Requirements||ID|
|Slay a Swamp Hag, a Wight, a Tar Beast, a Sludge, and a Peat Mummy||Chopping Boy||Kill a Swamp Hag, Wight, Tar Beast, Sludge, and Peat Mummy (does not have to be at the same time)||fighter|
|Slay a Wight with a Wight's Bane||Chopping Boy||Same as description||fighter|
Sounds[edit | edit source]
Video[edit | edit source]
An animation by Timinations depicting an encounter with a Wight:
History[edit | edit source]
- Release 3.3.0: Added Advancements.
- Beta 1.0.0: Introduced.
|The Betweenlands Mobs|
|Passive||Blind Cave Fish • Dragonfly • Firefly • Frog • Gecko • Greebling • Greebling Rider • Mire Snail • Root Sprite • Sporeling|
|Neutral||Lurker • Pyrad|
|Aggressive||Angler • Barrishee • Blood Snail • Chiromaw • Chiromaw Matriarch • Crypt Crawler • Dark Druid • Emberling Shaman • Lamprey • Leech • Living Root • Peat Mummy • Shallowbreath • Shambler • Silt Crab • Sludge (Smoll) • Sludge Worm (Large • Small • Tiny) • Sprites (Ash • Boulder) • Swamp Hag • Tar Beast • Termite • Wight|
|Tamable & Utility||Emberling • Harlequin Toad • Tarminion|
|Boss||Dreadful Peat Mummy • Primordial Malevolence • Sludge Menace|